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intotheeast-com/docs/superpowers/specs/2026-06-19-dark-mode-design.md
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Dark Mode & Visual Polish Design Spec

For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task.

Goal: Replace the existing warm-paper light theme with a warm-dark "notebook/sketchbook at night" aesthetic — dark-only, no toggle, no system preference detection. Add paper grain texture, switch to dark terrain map tiles, and tighten typography.

Architecture: All changes are CSS and one Twig template update. Color tokens live in tokens.css (swap values, keep names). Grain texture is a pure-CSS SVG noise layer on body::after. Map tiles swap in map.html.twig. No new dependencies, no JS changes.

Approach chosen: B — color token swap + paper grain + typography refinements. Card/hero treatment (Approach C) deferred to a future visual polish pass.

Tech Stack: CSS custom properties, inline SVG data URI for grain, Stadia Maps tile CDN for dark terrain.


Global Constraints

  • Dark-only — no light mode, no prefers-color-scheme media query, no toggle
  • All changes in user/ — commit with git -C user
  • No new npm/JS dependencies
  • Existing token names (--color-paper, --color-ink, etc.) must not change — only values
  • Teal accent #1F6B5A lightens to #2A8C73 for dark-background contrast
  • Map tile provider: Stadia Maps Alidade Smooth Dark (free tier; API key needed for production — see Task 2)
  • make test-ui must pass after implementation (25/25 or pre-existing P2 exception)

1. Color System

Replace all values in user/themes/intotheeast/css/tokens.css. Token names are unchanged.

Dark palette

Token Old value New value Role
--color-paper #F7F5F2 #1A1814 Page background — warm near-black
--color-canvas #FFFFFF #22201B Card surfaces, form backgrounds
--color-ink #17171A #EDE8DF Primary text — warm cream
--color-ink-2 #4A4850 #B8B0A4 Body text — muted warm
--color-ink-muted #9896A0 #7A7268 Labels, timestamps, captions
--color-border #E8E6E3 #2E2B25 Standard dividers
--color-border-soft #F0EDEA #252219 Subtle dividers
--color-accent #1F6B5A #2A8C73 Teal — lightened for dark contrast
--color-accent-hover #185647 #236655 Hover/pressed teal
--color-accent-light #EBF5F2 #1A2E29 Pale teal tint backgrounds
--color-accent-on #FFFFFF #FFFFFF Text on accent surfaces (unchanged)

Additional dark-only tokens (add to tokens.css)

--color-surface-raised: #2A2720;   /* elevated surfaces: tooltips, hover states */
--color-ink-inverse: #17171A;      /* text on accent-colored buttons */

2. Paper Grain Texture

Add to style.css, in the body section:

body::after {
    content: '';
    position: fixed;
    inset: 0;
    pointer-events: none;
    z-index: 9998;
    opacity: 0.035;
    background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='200' height='200'%3E%3Cfilter id='noise'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.65' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='200' height='200' filter='url(%23noise)' opacity='1'/%3E%3C/svg%3E");
    background-repeat: repeat;
    background-size: 200px 200px;
}

This overlays a fixed noise texture across the entire viewport. pointer-events: none ensures it never blocks clicks. z-index: 9998 keeps it below any modals or dropdowns (which should use z-index 9999+). Opacity 3.5% — subtle enough to feel like paper texture without being distracting on photography.


3. Map Tiles — Stadia Alidade Smooth Dark

Replace the tile layer in user/themes/intotheeast/templates/map.html.twig.

Old:

L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
    attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
}).addTo(map);

New:

L.tileLayer('https://tiles.stadiamaps.com/tiles/alidade_smooth_dark/{z}/{x}/{y}{r}.png', {
    maxZoom: 20,
    attribution: '© <a href="https://stadiamaps.com/">Stadia Maps</a> © <a href="https://openmaptiles.org/">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
}).addTo(map);

Production note: Stadia Maps requires a free API key for production domains. Add the key as a query param when ready: ?api_key=YOUR_KEY. During development on localhost no key is needed. Add a <!-- TODO: add Stadia API key before launch --> comment above the tile layer call so it's not forgotten.

Also update the mini-map tile layer in dailies.html.twig (same swap — same tile URL, same attribution).


4. Typography Refinements

Targeted improvements to style.css — not a full type system rewrite.

4a. Entry body readability

The entry body text (--text-md / 1.125rem) already uses --leading-normal (1.65) which is good. Increase the paragraph bottom margin slightly for breathing room:

/* current */
.entry-body p { margin-bottom: 1.1em; ... }

/* new */
.entry-body p { margin-bottom: 1.4em; ... }

4b. Heading tracking

DM Serif Display at large sizes benefits from slightly tighter tracking. Find heading rules that currently have letter-spacing: -0.01em and tighten to -0.02em. Only apply to h1 and h2 — smaller headings keep current tracking.

4c. Login form dark surface

The login form currently hardcodes background: #f0f0f0; color: #333 on the secondary button (line ~497 in style.css). Replace with tokens:

/* current */
.login-form .button.secondary { background: #f0f0f0; color: #333; ... }

/* new */
.login-form .button.secondary { background: var(--color-canvas); color: var(--color-ink); ... }

4d. Stats numbers

On the stats page, numeric values should feel deliberate. Add font-variant-numeric: tabular-nums to the stat value elements so columns of numbers align cleanly.


5. Incidental dark-mode fixes

Some existing styles use hardcoded light colors that will look wrong in dark mode. Audit and fix these in style.css:

  • Any background: #fff or background: whitevar(--color-canvas)
  • Any color: #333 or similar hardcoded dark text → var(--color-ink) or var(--color-ink-2)
  • Any border: 1px solid #eee or similar → var(--color-border)
  • Focus outline: currently likely a light-mode color — ensure outline-color uses var(--color-accent)

Run a grep for literal hex values after implementation: grep -n '#[0-9a-fA-F]\{3,6\}' user/themes/intotheeast/css/style.css — every hit is a candidate to tokenize.


Verification

After implementation:

  1. make test-ui — all tests pass
  2. Visual check at http://localhost:8081/trips/japan-korea-2026/dailies — warm dark background, cream text, teal accents visible, subtle grain
  3. Visual check at http://localhost:8081/trips/japan-korea-2026/map — dark terrain tiles load, GPX polyline visible, entry pins visible
  4. Check the post form at /post — form fields readable on dark canvas, no white-on-white or black-on-black surfaces
  5. Run the hardcoded-hex grep and confirm any remaining literals are intentional